Hey Imaginary Readers,
I’ve decided to table development on Floral Kombat until further notice. These past few weeks, I’ve found it increasingly difficult to motivate myself to work solo. I would like to be a part of a team again, and, once I am, I would like to finish development of Floral Kombat, but not before. The game is very close to complete, but I would rather bring it to full completion when I’m full of energy than when I want to get it done.
This past almost-year of solo development has been very educational for me; not only have I learned about independent game development through trial and error, but also I’ve learned about my preferred work style and what sorts of things I’m most passionate about making.
I knew that I was more passionate about making niche things — “I’d rather make something someone loves than stuff everyone likes” — but there are other aspects that I’ve realized are very important to me too. For instance, I care a lot that whatever I make encourages some form of engagement with friends, be that sharing the game to joke about it or simply playing together.
I also miss working on a team. While working solo gives me full freedom, that doesn’t outweigh the benefits of feeling like I’m part of a community working towards a group effort. I anticipated that working solo I would need to provide my own accountability, and I think I’ve done a pretty good job doing that, but I did not account for how much I would miss the social and community aspect. The project I’m most proud of working on, Hack Punt Tool, a musical about the MIT student experience I collaboratively wrote with other MIT alums and students, felt so good to write because of how much we all cared about the project and all were able to motivate each other. We shared so many late-nights-that-turned-into-sunrises together, and that’s not something I ever want to do when working solo.
I hope that I’ll be joining a team soon, and will then be able to continue development and this blog. I’m not sure how long that will take though, so I’ll make no promises.
It could be in a few days, weeks, or maybe some time next year.
If you would like a build of the most current version of Floral Kombat, I’d be happy to send it to you; just shoot me an email (email@example.com), but I think it’ll be better to wait for the full release.
I guess this is it for now.
Until next time,